
the drekkubus den
MUTATIONS are currently suspended.
OLD MUTATIONS NEED NO CHANGE.
look for new mutation information in later 2021.
Introduction to Mutations
Beryl Shad is a strange land compared to our own, from the Drekkubus that inhabit the planet to the tribes they live in, each with their own traditions and ways. Some of the strangest things in Beryl Shad come from nature itself as some Drekkubus are blessed (or cursed) with strange, beautiful and sometimes deadly mutations that alter their bodies and their lives.
Mutations are recorded and monitored by most tribes for the safety of those in the tribe and those with the mutations. Drekkubus with mutations can live a mostly normal life and have a regular family, their mutations being nearly impossible for them to pass to their young, but able to appear farther down their blood lines. Only one mutation can exist on a Drekkubus at a time, if a Drekkubus winds up with more than one, they die at birth or in the womb. There are no exceptions.
MUTATION TRACKING
Mutation slots are tracked here, once used, traded or sold, an admin must be alerted so ownership can be changed.
GETTING A MUTATION/MUTATION RULES
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MUTATION PRICES
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MUTATIONS AND BODY TYPES
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MUTATION LIST
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RETIRED, ETC. MUTATION LIST
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RETIRED TIER
(1.) Avian - retired due to PLUME type drekkubus type release - Only seen on Drekkubus with the draped body type, Avian causes the fur to grow stiff and in tight clumps, creating feather-like groups of fur. The ‘feathers’ mostly show in the mane but can be wherever lots of fur grows. Due to the way the fur grows, it can be painful on the carrier if the fur is pulled or sometimes even brushed against. Many carriers choose to cut or tie up the fur.
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Shows up in late childhood
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Falls out at longer lengths due to weight
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Can get frizzy when it’s humiD
(2.) Overgrowth retired due to lack of interest from the group - Only seen on Drekkubus with the ridged body type, Overgrowth causes the spikes to grow outside of the normal area and in large amounts. The spikes can grow all over the body and tail, only growing on the face/arms in very rare/severe cases.
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Shows up late childhood/late adulthood
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Spikes can be trimmed but will grow back and could spread
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Spike styles and colors can vary
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Carriers often have back/joint issues from the increased weight
UNLISTED MUTATIONS/TRAITS
(1.) Host - Very little is known about the host mutation, those who have it die quickly or are taken into hiding by their family to hide them from the public. The host mutation causes an extreme change to the affected Drekkies energy affinity, causing growths from the back of the carrier of the mutation that can resemble insect legs, tentacles and other limbs. Carriers of the host mutation need to constantly replenish their energy, some do this by eating almost constantly, others have learned how to draw the energy from other living things. Host carriers are something akin to vampires but need energy instead of blood, they can take energy in short amounts or all at once, which kills the unfortunate victim. Most carriers turn to the draining and murder of others since it’s easier and not as expensive as the need for constant food.
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Taking energy from other living things can kill the victim easily
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Taking energy from other Drekkies is illegal but it doesn’t stop some
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It’s very difficult to switch from draining energy to eating and vice versa
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Extended time without replenishing energy will cause rejection and could kill the carrier
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Common: Tentacle limbs, solid material, 1-2 limbs
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Uncommon: Hand limbs, transparent/squishy material, 3-4 limbs
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Rare: Insect limbs, non-solid material, 5-6 limbs
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Very Rare: Able to hide limbs, other limb types?
(2.) ???: Limbs can change shape, eyes/mouths on limbs, more than 6 limbs
Elemental Flesh-Elemental flesh causes parks of the skin to break easily and leak a strange smog that has an energy feel about it. The smog can't be controlled but it can become thicker or thinner based on the Drekkeis health at the time. Smaller cracks can heal but others will scar and forever leak in some way. The wound does not bleet and is solid when touched. They can still be cut and bleed normally, the blood will prevent any smog from coming from the wound. Drekkubus of any affinity can have it.
(3.) Begemmed - Gems and precious metals grow from the skin in different and often intricate designs. Cannot be pulled/cut out of the flesh without causing extreme agony to the carrier and massive scaring. Growths will not grow back if pulled or cut out. Can grow into the internal organs and cause death, making it common for many Drekkubus to have their growths removed to prevent spreading.